Asteroid Shield: Tile-Matching Space Defense

Asteroid Shield: Tile-Matching Space Defense

Asteroid Defens is a clever puzzle game that combines match-3 mechanics with the addictive gameplay of defending a spaceship. Don't let the asteroids get to your spaceship by building your defenses with tactical tile-matching solutions.

Learn the Basics of Asteroid Shield: Tile-Matching Space Defense

Create your own defense
Combine 3 items from the same resource to upgrade them into weapons or defenses. If there are 3 similar weapons or walls nearby, you can combine them to create more powerful blocks.

You have a limited amount of swaps before the asteroids appear, so use them wisely. Position your defenses to withstand the attack! On the 10th and 20th day, the main asteroid appears. After the main asteroid is destroyed, it will break up into many smaller asteroids.

What is the main genre for this game?

This title belongs to the Casual, Match-3 genre.

Which gender does this game specifically appeal to?

The game is geared towards Male & Female in terms of gender.

Was this game created using a popular game engine like Unity or Unreal?

The game development platform or tool used is WebGL.

Which developer is credited for this game?

The developer credited with bringing this game to life is GamesdMurdock.

Is the game accessible on mobile devices like iPhones and Android phones?

Yes, Asteroid Shield: Tile-Matching Space Defense can be played on both Android and iOS devices.

Does the game contain any references to blood?

No, the gameplay in Asteroid Shield: Tile-Matching Space Defense does not contain violent bloodshed.

What type of tags are linked to this game?

The tags representing the game’s themes or characteristics are: defence, spaceship.

Does the game show any form of violence or cruelty?

No, there is no cruelty depicted in Asteroid Shield: Tile-Matching Space Defense.

Is this game suitable for a family-friendly environment?

Yes, I would recommend Asteroid Shield: Tile-Matching Space Defense for children.
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