1. Experience Points + Level up for RPG? - Unity Discussions
Jun 24, 2010 · Make XP a member variable of the character script. Then increase that value when appropriate and alter other variables when the character level ups.
I need your help. do you know how to make a script for Xp and how to make each level up add variables to the character status so for ex. LEVEL UP magic armor item lvl (for items that require a lvl)
2. Level progress formula - Unity Discussions
Missing: Remute: | Show results with:Remute:
Hi guys! First I want to say that I sucks at math. I need a formula to generate a number for my level system. That number will be the experience target. The formula should start from 100 and rise by 100 until level 10, at level 10, when the target is 1000, I want to change the ratio to 1000, so the target at level 11 will be 2000, 12 will be 3000, at level 20 the ratio should be 10000 and so on. I know I can do this with multiple variables but I want to use just the level var to generate thi...
3. Unity Levelup Script - Unity Discussions
Missing: Remute: | Show results with:Remute:
I am using unity community levelup script. Don’t know how to rewrite a script. Trying to understand how this script well work for what I want. Lets say theres 20 levels would I need to repeat the code for each level? GainExp would I change that to Dying Enemy, so whenever the player kills an enemy they get exp from that? Whats Jump for? For the leveling Methods not sure which one to use or understand them? hope someone can explain it to me. using UnityEngine; using System.Collections; publ...
4. Best way to manage my levels - Unity Engine
Missing: Remute: | Show results with:Remute:
Hello ! I am thinking about how managing the levels of my game and I am having trouble finding a suitable method. Simply, here iss how my game works: At launch, the scene that manages my main menu is active. From this menu, the user can choose the level he wants to play. Each level is in a different scene. And in each scene, there are GameObjects specific to the latter. For example, the GameObject Player does not have the same properties depending on the level. Here is the typical and simp...
5. Unity Remote - Unity - Manual
Set up Unity Remote · Install Unity Remote on the target device. · Setup the USB connection between the target device and your computer. · Connect the Unity Editor ...
Collecting performance data on an Android device
6. Raise the Unity level Cap! - General Discussion - Blade & Soul Forums
Mar 31, 2021 · Logic doesn't hold up, past a certain point it takes more then 500k to get one level. I have a unity level of 133 and it takes well over a ...
Hello NCsoft, All my friends are Unity Rank 210!⭕_⭕ Everyone is unity 210 !! Time to raise the cap ! Send a request to KR to raise the cap already because our unity exp is being wasted 😕 Thanks in advance
7. Please help me I really need help with a leveling and ex system
Jan 19, 2014 · Unity Discussions · Please help me I really need help with a leveling and ex system ... How much EXP to level up? Does it exponentially increase ...
I am trying to create a exp and leveling system like final fantasy 13… I know how to create a basic system with buttons that asked you to add and subtract a value to a skill or health, but I really want something a little more intracate than that… I want to make a leveling system that follows along the lines of the final fantasy crysanthnim, but I want it to be on creeping ivy vines… Unfortunately I have no idea how to go about making this… I am kinda new to scripting but I have a good base conc...
8. Weapon leveling suggestions... - Unity Discussions
Missing: Remute: | Show results with:Remute:
In my game, I have a bunch of weapons that can be upgraded. The weapons don’t have xp or anything, think more of a clash of clans style weapon upgrade (when you have enough money you purchase the upgrade). My question is: what is the best way to change the stats? If it were a player with xp, I would just create a function levelUp() and inside I would put attack+=2, defense+=3, etc. But I want to be precise and have control over each weapons’ stats for each level. This is mostly for balancing re...